Dawning Ideas


The thought has just crossed my mind that, with the way I’ve imple­mented the process queue (it effec­tively is the main loop, each item on the queue gets processed) I can imple­ment “charged” weapons. Think anime mega can­nons (I can’t think of any­thing else off­hand), where you con­sider fir­ing at a cer­tain time, but it’ll take 10 sec­onds for the weapon to charge to the point of being able to be used, at which point you can let off the most almight mega-blast! Or throw a grenade with a 5 sec­ond timer, chuck it and run (well, depends on how long an “action”/turn/move is), then have it blow up later.

I’ll be updat­ing those down­loads every so often. I’m cur­rently try­ing to imple­ment items, includ­ing weapons (melee, not firearms, for the moment, but they’ll come later) and the thought came to mind given that I just put the whole class onto the queue. I still haven’t seen any feed­back (have I got things right? Am I doing some­thing wrong?), but with things liable to change at a moment’s notice, that might be a good thing?

, , ,

  1. No comments yet.
(will not be published)