More Interface


I’ve finally had some time to grind some more code out, so I’ve man­aged to get the inter­face into a lit­tle more shape. Cur­rently, the lit­tle @ can move, cast a light (blue is a place­holder so I can com­pare with “unlit” space) and tell you he’s run into a wall (or some things — cur­rently, because of the way “fea­tures” are imple­mented, cor­ners cur­rently have two walls and tell you that you ran into “some things”) and save/load the game. The con­fig save/load is a bit “ehh” because Python’s con­fig file han­dling is a bit weird — it won’t deal with hav­ing upper­case in the vari­able name (so “KP8=north” ends up being “kp8=north” but “wibble=WoBbLe” stays the same). I’ll work around it.

Com­ments on the cur­rent inter­face are welcome.

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