Priority Queues and translation


So, I’m on hol­i­day (in Wales, of all places), cur­rently I have some time to work on my code on my work lap­top (which has issues of its own, strangely enough — works well enough for me to com­pile though) and I’m try­ing to con­vert the Python Pri­or­i­tyQueue exam­ple from Rogue­Basin into a work­ing C++ ver­sion, because I haven’t found any equiv­a­lent ver­sions (sug­ges­tions hap­pily taken if any­one knows bet­ter!), although because I’m work­ing with LibTCOD’s lists/arrays/stacks I’m hav­ing to do things slightly dif­fer­ently. I haven’t tried it out yet, as I haven’t com­pleted it, but at least I’m still work­ing on it.

There was a won­der­ful arti­cle on GameSetWatch’s @Play about Python for Rogue­likes, giv­ing some great com­ments on its use in rogue­like devel­op­ment. I sug­gest you go read — per­son­ally, I do plan on using Python for parts of Cyber­Rogue, as it is very use­ful for things such as mod­ding or plug­gable content.

And yes — I’m absolutely ter­ri­ble at this social net­work­ing thing (AKA Blogging)!

Related posts:

  1. Not idle
  2. Tem­po­rary setback
  3. Map Array Issues

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