So, I’m on holiday (in Wales, of all places), currently I have some time to work on my code on my work laptop (which has issues of its own, strangely enough — works well enough for me to compile though) and I’m trying to convert the Python PriorityQueue example from RogueBasin into a working C++ version, because I haven’t found any equivalent versions (suggestions happily taken if anyone knows better!), although because I’m working with LibTCOD’s lists/arrays/stacks I’m having to do things slightly differently. I haven’t tried it out yet, as I haven’t completed it, but at least I’m still working on it.
There was a wonderful article on GameSetWatch’s @Play about Python for Roguelikes, giving some great comments on its use in roguelike development. I suggest you go read — personally, I do plan on using Python for parts of CyberRogue, as it is very useful for things such as modding or pluggable content.
And yes — I’m absolutely terrible at this social networking thing (AKA Blogging)!
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