Archive for category Blogging

So much for the weekend…

OK, so I failed mis­er­ably to get an update out at the week­end. So here’s a screenshot:

OK, it’s noth­ing spe­cial, but it’s using LibT­COD, which I’m get­ting my head around.

The rest of this post is just me rant­ing, so I’ll break off here for those who don’t want to hear it.

Read the rest of this entry »

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Bursts of Activity

OK, more like long peri­ods of inac­tiv­ity punc­tu­ated by more bursts of inac­tiv­ity. I haven’t died, dis­ap­peared, been sent to prison, been kid­napped by Beyea Aliens (kudos to any­one who gets the ref­er­ence) or any other big nasty problems.

I have in fact been work­ing my [insert ver­nac­u­lar here] off at work with lit­tle time to spend either devel­op­ing or blog­ging — despite which, I have been work­ing on CR: TNB (all will be made clear soon — ish) using LibT­COD with all it’s creamy good­ness. Unfor­tu­nately, my brain is a bit stuck on ASCII rogue­likes, but hope­fully a lit­tle tweak­ing here and there and I can have a pretty/shiny chrome/concrete kind of world in glo­ri­ous semi-graphicy ASCII goodness.

The world has taken a slight twist, as I’ve started think­ing a lit­tle bit more about “how we got where we are” from where we are now, and with zom­bies being every­where, I thought I’d add a lit­tle flavour to the world.

I want to say I’ll have some­thing to show at the end of the week, but that’s just beg­ging for trou­ble. Instead, I’m going to leave you with some­thing new: The Plague.

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Magic Disappearing Scautura

Well, not quite. I’m back at work, I haven’t quite dis­ap­peared. I’ve cur­rently lost my moti­va­tion (if you see a small pink thing run­ning around on the floor that looks like a lit­tle “m”, that might be it — don’t walk into it, you’ll hit it!) for cod­ing tem­porar­ily, as I’m hav­ing to work on the web­site for the place I work, and I can only take so much cod­ing at a time.

I will be back, and I’m try­ing to do the inspi­ra­tional thing (i.e. What to do next) and keep the bug tracker up-to-date.

I have been try­ing to fid­dle with Cygwin/Curses on win­dows, see­ing if I can get a frozen/py2exe’d ver­sion out using that, with­out much suc­cess. I have got a work­ing ver­sion of CR in Cyg­win, but there are a few pecu­liar­i­ties — I can’t turn the cur­sor off com­pletely (it doesn’t like cur­sor calls), for exam­ple — but it does run a lot faster than Con­sole (which runs faster than WCo­nIO — so I’ll prob­a­bly drop that option). I can’t really ask peo­ple to install Cygwin/Python just for Cyber­Rogue though.

It does how­ever have the ben­e­fit of a (mostly) work­ing curses in win­dows, so I can at least do cur­sory testing.

See you on the flipside.

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Delays…

I’ve taken a slight break from work­ing on CR as it’s sum­mer hol­i­days (I work in a school) and I’ve got two weeks off. I’m not leav­ing CR alone (inter­nally I’m at r69) so I’ll give you a new release. I’ve stopped blog­ging for a bit though.

I’m con­sid­er­ing switch­ing between Con­sole and WCo­nIO, due to restric­tions in Con­sole, so I might not be adding major fea­tures for a while. The shop is a place­holder, char­ac­ter gen­er­a­tion is mostly in, med­packs are in, and I’m in the process of try­ing to design a “street”, from where you go into a “building” — my algo­rithm for the build­ing is a bit off at the moment though.

I also have a plan for shot­guns (spread blast) and full-auto being able to hit mul­ti­ple tar­gets, but I’ll pos­si­ble just leave those alone. Enjoy r69!

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Scribefire

Anybody ever used ScribeFire (Fire­Fox addon for blogging)?

Ever had it “nuke” your pre­for­mat­ted text? I have… Any­body got a solution?

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