Archive for category Release
Debug Binary Available
Posted by Scautura in Release, Roguelike Development on 24/05/2009
Since I’ve spent a couple of days trying to get back to the point I was with the LibTCOD/Python version of CyberRogue, I’ve managed to get there (or thereabouts). In honour of that milestone, I’ve decided to release a Windows binary to the public. I would never have gotten this far without the help of jice, mingos, and others at the Doryen Library forums, being the C++ newbie that I am. To them, my eternal thanks.
Suffice to say that there are probably many bugs with this, and I will update as time goes on. The current download contains 5 different FOV algorithm versions, used for testing (and fixing my errors).
{title} ({hits})Button, button, who’s got the button…
Posted by Scautura in Release, Roguelike Development, Work on 12/03/2009
Well, another large gap from the last post. I have been working, but unfortunately it’s not all been on CR. There will be something to see, but I’m going to have to stick with 3DRealms idea of a release date:
It’ll be done when it’s done™
The ideas are coming thick and fast, but I have to keep writing them down at the moment as I just don’t have the time to sit down and get them into the game. And of course, they always come at the most inopportune moments (sitting on the loo at half past midnight, anyone? OK, bad image/example).
Release r70
Well, that’ll teach me to release without testing my code. I found more bugs than you can shake a stick at!
I’ve got a WConIO version (download source and substitute IOSystemWin for IOSystem in the first conditional) but it runs slower and I’m not exactly sure how to flush the queue yet (or at least stop taking input after a certain point, still have interesting issues along the same line in curses)
Speaking of curses, I’m trying CyberRogue in Cygwin — it doesn’t like to change the cursor, but apart from that it’s not too bad, and quicker than Console. I just need to find a way to distribute it easily (as far as I can tell, Py2exe is not an option).
Delays…
Posted by Scautura in Blogging, Release, Roguelike Development on 05/08/2008
I’ve taken a slight break from working on CR as it’s summer holidays (I work in a school) and I’ve got two weeks off. I’m not leaving CR alone (internally I’m at r69) so I’ll give you a new release. I’ve stopped blogging for a bit though.
I’m considering switching between Console and WConIO, due to restrictions in Console, so I might not be adding major features for a while. The shop is a placeholder, character generation is mostly in, medpacks are in, and I’m in the process of trying to design a “street”, from where you go into a “building” — my algorithm for the building is a bit off at the moment though.
I also have a plan for shotguns (spread blast) and full-auto being able to hit multiple targets, but I’ll possible just leave those alone. Enjoy r69!
Release r60 — Gun Guru
Sorry Mario!
I couldn’t help myself with this one — I’ve added so many guns I was going to call it GunBunny… But that’s not exactly good either. Anyway, this version has:
- More weapons — submachineguns with burst fire (press ‘b’ to change mode).
- More skills — I’m adding as I go along, and here’s one reason:
- Character generation — Yay! No more starting with a random character (well, not entirely, starting equipment is still partly random) who’ll go splat in seconds. Now you get to start a self-chosen character who’ll go splat in seconds (doh). Use Up/Down to move the selection box, Left/Right to add/remove points. Enter agrees to what you have, escape goes back to the beginning. You have a maximum (CP, up the top) to spend.
- Multiple levels — you can now go up and down stairs. Saved levels are about 1.2Mb, so I’ve managed to get them cut back a lot. Please test this, I’m not sure if it’s 100% yet, as I’m not sure I can test every eventuality.
- Mortems — kind of… No real detail yet.
- Scrolling — inventory/messages/equipment now scroll using +/-/PgUp/PgDn — I might add arrow keys.
I might have missed something… But give it a go.

