Archive for category Release

Debug Binary Available

Since I’ve spent a cou­ple of days try­ing to get back to the point I was with the LibTCOD/Python ver­sion of Cyber­Rogue, I’ve man­aged to get there (or there­abouts). In hon­our of that mile­stone, I’ve decided to release a Win­dows binary to the pub­lic. I would never have got­ten this far with­out the help of jice, min­gos, and oth­ers at the Doryen Library forums, being the C++ new­bie that I am. To them, my eter­nal thanks.

Suf­fice to say that there are prob­a­bly many bugs with this, and I will update as time goes on. The cur­rent down­load con­tains 5 dif­fer­ent FOV algo­rithm ver­sions, used for test­ing (and fix­ing my errors).

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Button, button, who’s got the button…

Well, another large gap from the last post. I have been work­ing, but unfor­tu­nately it’s not all been on CR. There will be some­thing to see, but I’m going to have to stick with 3DRealms idea of a release date:

It’ll be done when it’s done™

The ideas are com­ing thick and fast, but I have to keep writ­ing them down at the moment as I just don’t have the time to sit down and get them into the game. And of course, they always come at the most inop­por­tune moments (sit­ting on the loo at half past mid­night, any­one? OK, bad image/example).

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Release r70

Well, that’ll teach me to release with­out test­ing my code. I found more bugs than you can shake a stick at!

I’ve got a WCo­nIO ver­sion (down­load source and sub­sti­tute IOSys­temWin for IOSys­tem in the first con­di­tional) but it runs slower and I’m not exactly sure how to flush the queue yet (or at least stop tak­ing input after a cer­tain point, still have inter­est­ing issues along the same line in curses)

Speak­ing of curses, I’m try­ing Cyber­Rogue in Cyg­win — it doesn’t like to change the cur­sor, but apart from that it’s not too bad, and quicker than Con­sole. I just need to find a way to dis­trib­ute it eas­ily (as far as I can tell, Py2exe is not an option).

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Delays…

I’ve taken a slight break from work­ing on CR as it’s sum­mer hol­i­days (I work in a school) and I’ve got two weeks off. I’m not leav­ing CR alone (inter­nally I’m at r69) so I’ll give you a new release. I’ve stopped blog­ging for a bit though.

I’m con­sid­er­ing switch­ing between Con­sole and WCo­nIO, due to restric­tions in Con­sole, so I might not be adding major fea­tures for a while. The shop is a place­holder, char­ac­ter gen­er­a­tion is mostly in, med­packs are in, and I’m in the process of try­ing to design a “street”, from where you go into a “building” — my algo­rithm for the build­ing is a bit off at the moment though.

I also have a plan for shot­guns (spread blast) and full-auto being able to hit mul­ti­ple tar­gets, but I’ll pos­si­ble just leave those alone. Enjoy r69!

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Release r60 — Gun Guru

Sorry Mario!

I couldn’t help myself with this one — I’ve added so many guns I was going to call it Gun­Bunny… But that’s not exactly good either. Any­way, this ver­sion has:

  • More weapons — sub­ma­chine­guns with burst fire (press ‘b’ to change mode).
  • More skills — I’m adding as I go along, and here’s one reason:
  • Char­ac­ter gen­er­a­tion — Yay! No more start­ing with a ran­dom char­ac­ter (well, not entirely, start­ing equip­ment is still partly ran­dom) who’ll go splat in sec­onds. Now you get to start a self-chosen char­ac­ter who’ll go splat in sec­onds (doh). Use Up/Down to move the selec­tion box, Left/Right to add/remove points. Enter agrees to what you have, escape goes back to the begin­ning. You have a max­i­mum (CP, up the top) to spend.
  • Mul­ti­ple lev­els — you can now go up and down stairs. Saved lev­els are about 1.2Mb, so I’ve man­aged to get them cut back a lot. Please test this, I’m not sure if it’s 100% yet, as I’m not sure I can test every eventuality.
  • Mortems — kind of… No real detail yet.
  • Scrolling — inventory/messages/equipment now scroll using +/-/PgUp/PgDn — I might add arrow keys.

I might have missed some­thing… But give it a go.

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