Archive for category Work

I know the button said “Do not press”!

Or “oops!”

It might be a lit­tle longer before I release more code — my main devel­op­ment environment/machine has gone belly-up and I’ll need to rein­stall XP on it. I’ve got Vista x64 on it which is still run­ning fine, but I’ll need to tweak and fid­dle to get it work­ing the way I want it for cod­ing (it’s set up for web dev — Adobe suite runs so much bet­ter in a 64 bit envi­ron­ment) to the point where it may be quicker to rein­stall Win­dows, which won’t hap­pen until at least the weekend.

On the plus side, school’s out, so I’m not going to have to deal with hun­dreds of needy humans at work… Oh, and there’s no kids either.

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Busy at work…

No, I haven’t dis­ap­peared or aban­doned CR (you may have noticed I am present on RogueTem­ple and Rogue­Basin) but I’ve been very busy at work and haven’t had the energy to sit down and do any seri­ous cod­ing. Term ends in about a week and a half, so I’ve got six weeks of less heavy duty work, and within that I’m going to have 2 weeks off so I’ll have some time to work on CR then.

Until then, you’ll have to put up with the debug build and my lack of info.

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The One About Viruses (Biological)

I’ve had a half week of ill­ness — not good when there are com­put­erised tests/exams about to go on at work that you’re run­ning (and I for­got about until my wife kindly told me they’re this Thurs­day! For­tu­nately, they’re all ready to go, so I don’t have to stress about that) — and no time to work on CyberRogue.

I took some time yes­ter­day to tweak some of the ren­der­ing code, chang­ing the way it works (using temp vari­ables rather than sta­tic class vari­ables) and intro­duc­ing the con­cept of dirt­i­ness (no more ren­der­ing the whole screen on every pass, just the parts that have changed. I just need to remem­ber to mark them as dirty when mak­ing changes.

I’ve been play­ing Pro­to­type a fair bit, and it’s good fun. For some­one with god­like pow­ers, you do get bat­tered around an awful lot. Mind you, Alex is still “only human” under­neath all that, and while he regen­er­ates quickly, is still kil­l­able. Opin­ion seems to be polarised as far as the game is con­cerned, peo­ple com­plain­ing the boss fights are long, hard and bor­ing, while other say they’re easy as long as you keep mov­ing. I haven’t come across any­thing I haven’t enjoyed (so far), but it’s tak­ing my time away from development.

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Button, button, who’s got the button…

Well, another large gap from the last post. I have been work­ing, but unfor­tu­nately it’s not all been on CR. There will be some­thing to see, but I’m going to have to stick with 3DRealms idea of a release date:

It’ll be done when it’s done™

The ideas are com­ing thick and fast, but I have to keep writ­ing them down at the moment as I just don’t have the time to sit down and get them into the game. And of course, they always come at the most inop­por­tune moments (sit­ting on the loo at half past mid­night, any­one? OK, bad image/example).

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Snow!!!

There’s sev­eral inches of snow, so I can’t go to work (it’s closed)…

Just one prob­lem, my boss is going to give me work to do from home (argh!)

This is entirely non-roguelike related. I just felt like say­ing there was snow (and I might end up get­ting some dev done if I don’t go out to play in the snow and feel like I’m 11 again!)

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