Archive for category Work
I know the button said “Do not press”!
Or “oops!”
It might be a little longer before I release more code — my main development environment/machine has gone belly-up and I’ll need to reinstall XP on it. I’ve got Vista x64 on it which is still running fine, but I’ll need to tweak and fiddle to get it working the way I want it for coding (it’s set up for web dev — Adobe suite runs so much better in a 64 bit environment) to the point where it may be quicker to reinstall Windows, which won’t happen until at least the weekend.
On the plus side, school’s out, so I’m not going to have to deal with hundreds of needy humans at work… Oh, and there’s no kids either.
Busy at work…
No, I haven’t disappeared or abandoned CR (you may have noticed I am present on RogueTemple and RogueBasin) but I’ve been very busy at work and haven’t had the energy to sit down and do any serious coding. Term ends in about a week and a half, so I’ve got six weeks of less heavy duty work, and within that I’m going to have 2 weeks off so I’ll have some time to work on CR then.
Until then, you’ll have to put up with the debug build and my lack of info.
The One About Viruses (Biological)
Posted by Scautura in Roguelike Development, Work on 17/06/2009
I’ve had a half week of illness — not good when there are computerised tests/exams about to go on at work that you’re running (and I forgot about until my wife kindly told me they’re this Thursday! Fortunately, they’re all ready to go, so I don’t have to stress about that) — and no time to work on CyberRogue.
I took some time yesterday to tweak some of the rendering code, changing the way it works (using temp variables rather than static class variables) and introducing the concept of dirtiness (no more rendering the whole screen on every pass, just the parts that have changed. I just need to remember to mark them as dirty when making changes.
I’ve been playing Prototype a fair bit, and it’s good fun. For someone with godlike powers, you do get battered around an awful lot. Mind you, Alex is still “only human” underneath all that, and while he regenerates quickly, is still killable. Opinion seems to be polarised as far as the game is concerned, people complaining the boss fights are long, hard and boring, while other say they’re easy as long as you keep moving. I haven’t come across anything I haven’t enjoyed (so far), but it’s taking my time away from development.
Button, button, who’s got the button…
Posted by Scautura in Release, Roguelike Development, Work on 12/03/2009
Well, another large gap from the last post. I have been working, but unfortunately it’s not all been on CR. There will be something to see, but I’m going to have to stick with 3DRealms idea of a release date:
It’ll be done when it’s done™
The ideas are coming thick and fast, but I have to keep writing them down at the moment as I just don’t have the time to sit down and get them into the game. And of course, they always come at the most inopportune moments (sitting on the loo at half past midnight, anyone? OK, bad image/example).
Snow!!!
There’s several inches of snow, so I can’t go to work (it’s closed)…
Just one problem, my boss is going to give me work to do from home (argh!)
This is entirely non-roguelike related. I just felt like saying there was snow (and I might end up getting some dev done if I don’t go out to play in the snow and feel like I’m 11 again!)

