Posts Tagged change of plans
Temporary Hiatus
Posted by Scautura in Blogging, Roguelike Development on 04/09/2009
I’ve lost the will to live develop at the moment. I’m not going anywhere in a hurry, I’m just not having “fun” developing, so I’m deciding to take some time off and play rather than make. I don’t know when I’ll be back, but I will eventually be back.
I’m not taking down any code, so you’ll still be able to see my terrible coding.
Boost? More like deflated…
Posted by Scautura in Roguelike Development on 14/05/2009
After fighting for a day with Boost, I’m pretty much going to give up. I’ve finally managed to build the libraries, but I needed to upgrade gcc (MinGW) to 4.4.0 (from CodeBlocks default of 3.4.5, which still works with it, fortunately).
When I import the string algorithms into my own code I get a whole slew of errors (over 50), and when I try the demo code I still get errors (OK, not so bad, just “expected constructor, destructor, or type conversion before ‘(‘ token” on two lines, but it should still work “out of the box” right?) (OK, I’ve got dain bramage… I made a proper program (no output) but I’ve got the “test” working — now to get it working in CyberRogue)
Am I doing something wrong, trying to use two conflicting libraries (LibTCOD and Boost, but I didn’t think they’d conflict?), or is MinGW just not up to the job and I should try CygWin (will LibTCOD work with CygWin?) Maybe I should just stick with what I’ve already got as it works (ain’t broke, don’t fix it approach).
Fixed: OK, maybe I should have just checked my defines — it’s working, yay! Now I just need to use it.
Message logs
Posted by Scautura in Roguelike Development on 24/03/2009
Virtual, not wooden… Where do you like yours?
Personally, I like having mine at the top, with new messages at the bottom (I’ll come back to that second part at a later date). I know some people prefer having it at the bottom, with the newest message at the top, or some other combination. This is the “recent message” log I’m talking about, not the full log that can be looked through.
My plan is to have a fading log of some sort, where you can see the last 8 lines of messages at all times, but personally I can’t decide. I figure in the long term I can have a configuration setting for customisability, but I’m still wondering what people think about it. I’m only asking about positioning for now, and will come back to “newest at top/bottom” later.
Loading …For other, put your ideas in this post.
Thanks,
Your friendly neighbourhood Scautura.
Bursts of Activity
Posted by Scautura in Blogging, Roguelike Development, Work on 30/11/2008
OK, more like long periods of inactivity punctuated by more bursts of inactivity. I haven’t died, disappeared, been sent to prison, been kidnapped by Beyea Aliens (kudos to anyone who gets the reference) or any other big nasty problems.
I have in fact been working my [insert vernacular here] off at work with little time to spend either developing or blogging — despite which, I have been working on CR: TNB (all will be made clear soon — ish) using LibTCOD with all it’s creamy goodness. Unfortunately, my brain is a bit stuck on ASCII roguelikes, but hopefully a little tweaking here and there and I can have a pretty/shiny chrome/concrete kind of world in glorious semi-graphicy ASCII goodness.
The world has taken a slight twist, as I’ve started thinking a little bit more about “how we got where we are” from where we are now, and with zombies being everywhere, I thought I’d add a little flavour to the world.
I want to say I’ll have something to show at the end of the week, but that’s just begging for trouble. Instead, I’m going to leave you with something new: The Plague.
Doryen Purple… Or blue, yellow, green…
Posted by Scautura in Roguelike Development on 22/10/2008
But definitely not Gray…
The Doryen Library for Python has been fixed! I can finally rework CyberRogue to be cross platform, use a BSP tree (that was what I was waiting for!), built in lighting algorithm, bresenham lines, bigger (full)screen, and more. I’m like a dog with a bone!

