Posts Tagged windows
I know the button said “Do not press”!
Or “oops!”
It might be a little longer before I release more code — my main development environment/machine has gone belly-up and I’ll need to reinstall XP on it. I’ve got Vista x64 on it which is still running fine, but I’ll need to tweak and fiddle to get it working the way I want it for coding (it’s set up for web dev — Adobe suite runs so much better in a 64 bit environment) to the point where it may be quicker to reinstall Windows, which won’t happen until at least the weekend.
On the plus side, school’s out, so I’m not going to have to deal with hundreds of needy humans at work… Oh, and there’s no kids either.
Debug Binary Available
Posted by Scautura in Release, Roguelike Development on 24/05/2009
Since I’ve spent a couple of days trying to get back to the point I was with the LibTCOD/Python version of CyberRogue, I’ve managed to get there (or thereabouts). In honour of that milestone, I’ve decided to release a Windows binary to the public. I would never have gotten this far without the help of jice, mingos, and others at the Doryen Library forums, being the C++ newbie that I am. To them, my eternal thanks.
Suffice to say that there are probably many bugs with this, and I will update as time goes on. The current download contains 5 different FOV algorithm versions, used for testing (and fixing my errors).
{title} ({hits})Boost? More like deflated…
Posted by Scautura in Roguelike Development on 14/05/2009
After fighting for a day with Boost, I’m pretty much going to give up. I’ve finally managed to build the libraries, but I needed to upgrade gcc (MinGW) to 4.4.0 (from CodeBlocks default of 3.4.5, which still works with it, fortunately).
When I import the string algorithms into my own code I get a whole slew of errors (over 50), and when I try the demo code I still get errors (OK, not so bad, just “expected constructor, destructor, or type conversion before ‘(‘ token” on two lines, but it should still work “out of the box” right?) (OK, I’ve got dain bramage… I made a proper program (no output) but I’ve got the “test” working — now to get it working in CyberRogue)
Am I doing something wrong, trying to use two conflicting libraries (LibTCOD and Boost, but I didn’t think they’d conflict?), or is MinGW just not up to the job and I should try CygWin (will LibTCOD work with CygWin?) Maybe I should just stick with what I’ve already got as it works (ain’t broke, don’t fix it approach).
Fixed: OK, maybe I should have just checked my defines — it’s working, yay! Now I just need to use it.
Doryen Purple… Or blue, yellow, green…
Posted by Scautura in Roguelike Development on 22/10/2008
But definitely not Gray…
The Doryen Library for Python has been fixed! I can finally rework CyberRogue to be cross platform, use a BSP tree (that was what I was waiting for!), built in lighting algorithm, bresenham lines, bigger (full)screen, and more. I’m like a dog with a bone!
Dead machine…
Posted by Scautura in Roguelike Development on 03/10/2008
Pardon the complete lack of activity — I have a dead PC at the moment. I’ve tried re-installing a few times, but every time I install the drivers for my keyboard and mouse (they’re one of Logitech’s bluetooth jobbies — and the bluetooth dongle isn’t even recognised until you install the drivers, natch…) I get a BSoD/reboot… Currently I’m on the third attempt, and this time (I swear!) I’m going to remember to turn off the reboot on BSoD and then I can actually tell WTH is going wrong with it.
EDIT: I’m back up and running, but I don’t have my editing/coding/etc environment up and running yet. Seems like third time was the charm.

